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Tom Clancy's Ghost Recon Advanced Warfighter
Developer:
Publisher: UBI Soft
Genre: FPS / Action
Release Date: Mar 7 2006
Posted: 03/07/2006

By: Jewels

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Stunning graphics and hardcore detail, with an interesting storyline as to be expected with the GR game franchise. The Cross-Com technology is intriguing and it definitely adds a new aspect to the game. If you've played GR, then you're in for a real treat as you'll get immersed at an entirely new level. Also, Tom Salta's musical composition is phenomenal and adds a powerful, emotional ambience to the environment. If you love the GR series, you're going to be really pleased with Advanced Warfighter. It's a full-blown pro-evolution and not just regurgitated gameplay.

JIVE Magazine Rating: 4 out of 5

Release Information:   The year is 2013. The U.S. Army has been developing – and can now deploy – the Integrated Warfighter System (IWS), a complex combination of cutting-edge technologies that transforms an individual soldier into the ultimate fighting force. IWS combines advanced weapons systems, satellite communication devices and enhanced survivability into one fully integrated combat system that is finally ready for the true test of the battlefield. Combining the advantages of next-generation console technology with future military technologies, Tom Clancy's Ghost Recon Advanced Warfighter includes a wealth of groundbreaking features, including the Cross-Com, a communication device attached to the soldier's monocle and powered by satellite technology, which will deliver constant and complete battlefield awareness seamlessly within the action.



In Tom Clancy's Ghost Recon Advanced Warfighter, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. The game unfolds entirely in Mexico City, where numerous, meticulously researched and detailed environments will deliver complete immersion into the future of urban warfare. Tom Clancy's Ghost Recon Advanced Warfighter will also include multiplayer and cooperative gameplay with exciting new elements, continuing the Ghost Recon tradition of setting the bar for multiplayer action.

Key Features:

  • Next-generation gaming technology: Tom Clancy's Ghost Recon Advanced Warfighter is built from the ground up for next-generation consoles, maximizing increased power to deliver phenomenal graphics and a host of innovative features. Current-generation versions will be custom-tailored for each platform.



  • Become the soldier of the future: Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and communication systems, gamers will embody the soldier of the future. Based on actual military research, the Ghosts give gamers a realistic view of how war will be fought in the next decade.



  • Revolutionary feature: Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield. Command the Ghost squad and remote allied forces and drones, and direct artillery and air strikes. See what the squad sees and receive visual and auditory intelligence from allied forces and unmanned drones.

  • Stunning urban environment: One capital, multiple locations. Tom Clancy's Ghost Recon Advanced Warfighter takes place entirely in Mexico City, one of the world's largest cities* A stunning, meticulously detailed universe will provide complete immersion in the urban war of the future.



  • Top-notch multiplayer experience: Tom Clancy's Ghost Recon Advanced Warfighter returns to deliver industry-leading multiplayer and cooperative gameplay for one of the hottest online franchises.

    Questions Answered by Mathieu Girard – Producer on Tom Clancy's Ghost Recon Advanced WarfighterTM



    Why do you delay the game?

    To achieve better quality and deliver all the features we wanted to have in the game. GRAW PC is a project developed specifically for this machine so its development cycle was different from that of the other platforms.


    Can you remind us what the main differences between consoles and PC versions are?

    We have a gameplay that is very different from the gameplay of the console version; for instance the ghosts are controlled in a way that is specific to the PC, with a much more accurate order system. This involves adapting all the game content (including reprogramming completely the enemy AI) and tuning it to this way of playing. We shared the storyline and setting of the XBox 360, but all the rest had to be reworked, to appeal to a GR1 audience while at the same time taking into account the new PC specific features. The other major differences are, of course, full first person control, and PC-specific multiplayer modes.



    What are the ambitions of the PC version?



    We had some very ambitous designs for the multiplayer, and we did not advertise on the exact content until we were sure to be able to deliver it. Things such as simulating a fully interactive physical environment over the network were risky, but we are now comforted that the cooperative mode will deliver unprecedented experience of multiplayer gameplay. The domination mode is also very promising as it changes the control of areas to something more interesting than simply capturing flags. 

    Tom Salta Composes Epic Orchestral Music For Tom Clancy's Ghost Recon: Advanced Warfighter

    Composer/Producer records Northwest Sinfonia Orchestra for Blockbuster Military Action Shooter- Following his work on Cold FearTM and Ghost Recon 2TM (main theme co-writer), Tom Salta has composed and produced the anthemic live orchestral soundtrack for Tom Clancy's Ghost Recon: Advanced WarfighterTM, the next installment in the smash-hit squad-based action franchise. Scheduled to ship for March 2006, Tom Clancy's Ghost Recon: Advanced Warfighter focuses on the deployment of the Soldier of the Future – the "warfighter," into the chaos of urban warfare.



    Salta has written all of the original music for the game, including the Ghost Recon: Advanced Warfighter main theme, which enhances the drama and emotion of the epic storyline and intense tactical gameplay action. The score was recorded with the Northwest Sinfonia Orchestra at the prestigious Bastyr Chapel in Seattle. Combining his expertise in programming and mixing hit records with the highest production values, Salta also blended contemporary electronic sounds into the score to capture the modern, hi-tech feel of the game. Visit the Ghost Recon: Advanced Warfighter official website via www.ghostrecon.com to hear a preview of Tom Salta's Ghost Recon: Advanced Warfighter main theme music.



    Manu Bachet, Artistic Director at Ubisoft, said, "Tom Salta has created an explosive 5.1 score that mixes hi-tech elements, wild rhythms, and a live symphony orchestra. Not only was he able to find the perfect alchemy, but his music supports the action perfectly, and, most of all, it brings real emotion to the gameplay experience."



    In addition to these recent videogame composing and recording ventures, Salta's hard-driving electronica and orchestral grooves grace many television shows, commercials and film promos. Recording under the artist name 'Atlas Plug' (www.atlasplug.com), he is currently working on the follow-up to his highly acclaimed debut solo album 2 Days or Die. For more information please visit www.tomsalta.com.

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